/**
 * Copyright 2022. Huawei Technologies Co., Ltd. All rights reserved.
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

using System;
using System.Collections.Generic;
using UnityEngine;

public class UnityMainThread : MonoBehaviour
{
    internal static UnityMainThread wkr;
    Queue<Action> jobs = new Queue<Action>();

    void Awake() {
        wkr = this;
    }

    void Update() {
        while (jobs.Count > 0)
            jobs.Dequeue().Invoke();
    }

    internal void AddJob(Action newJob) {
        jobs.Enqueue(newJob);
    }
}
